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  • Home | Alex Liu

    ALEX LIU 游戏开发者/设计师 将创意火花烹饪成不经意间的美味佳肴。 2024/11 Song of Maka won the Best Student Game Award in IndiePlay 2024 2024/09 Song of Maka became finalist in Tencent Game Awards 2024 2024/08 Song of Maka won the highest honor in CUSGA - the Best Game Grand Award 2024/08 Lab project at FRL accepted to SIGGRAPH Asia 2024 2024/08 Internship ended at Hypergryph

  • SKCell | Alex Liu

    < Back to Codespace SKCell SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository 文档 Github Repository >

  • About | Alex Liu

    Hi! Thanks for your visiting my website :) This is Alex [Pincun] Liu. I am currently an undergraduate student pursuing degrees in Game Design and Computer Science at New York University . Currently, my focus is gameplay programming, graphics & shader programming, computer graphics research, and HCI research . The enchanting concoction of sci ence and art has always fascinated me. Luckily, video games embody this very essence. My ultimate goal is to become a full-stack game developer, harnessing the might of technology to craft captivating artistic representations. (What a nice dream!) *I also enjoy music composing! Check out some of my works here . Back to Menu < View Resume

  • Infinite Destruction | Alex Liu

    无限破坏 休闲游戏,PC,2020 后退 介绍 Infinite Destruction 是一款轻松的游戏,一名普通军官决定摧毁他的办公室、他的公司、他的城市……一直到宇宙。 *在网易公司实习期间完成 活动 2020最佳技术奖(无限毁灭)、2020 EasePlan小游戏挑战赛 2020年最佳艺术奖(无限毁灭)、2020年EasePlan小游戏挑战赛 2020杰出游戏奖(无限毁灭)、2020 EasePlan小游戏挑战赛 我的角色 设计师、程序员

  • Tech Highlights | Alex Liu

    实习经历 实习经历 穿越现实世界的旅行。 < Back to Codespace Experiments These are interactive experiments to play with. Have fun! cloth_simulator SELENE: Music Track Editor A music track editing software for rhythm games. It contains a fully functional file system , a visual editor interface , an integration of MIDI audio , and a game engine import/export system . SK Sprite Editor An image processing tool embedded in the Unity Editor that allows us to draw, erase, create, and adjust images (just like Photoshop!) without having to use other software. Procedural Growth An algorithm to generate natural growth of tree branches. It has procedural collision, adaptive rendering, and controllable parameters (direction, density, curvature, etc.). Dual Grid System A dynamic drag-and-drop dual grid system with opposite colliders and colors on the two sides. A* pathfinding is also included. AI-Powered Characters AI-driven players in a sports setting implemented using behaviour trees built with FSMs . They can learn from past games and adjust their behaviours with a lightweight ML-inspired algorithm. Ray Tracer A real-time ray tracer with TAA and octree BVH . It supports rendering for opaque, transparent, emissive, reflective, and refractive materials on .obj, .fbx, and .gltf models. Cloth Simulation A mass-spring system with gravity and collision. It uses compute shaders to speed up the computation. This system is also applicable for string simulation. In-Game Console An extendable in-game console system with command tips. *Currently deployed in most Silverjay Studio projects. Dialogue System & Node Editor A powerful dialogue system with visual node editing . It supports options, branching, custom events, randomization, localization, and built-in variables. We can use it to make dialogues ready for production. Text Animator A powerful inline text animator system . It has 10+ text effects and 5+ typewriter effects. Deployed in almost all of my game projects. Pathfinding Applet An applet demonstrating various pathfinding algorithms (A*, B*, BFS, DFS, etc.). The user can run any of the algorithms from any point on the randomly generated maps. Real-time Combat System A combat system that supports behaviour tree-based enemy AI, multiple weapons, combos, visual effects, buffs, and more.

  • Affiliations | Alex Liu

    实习经历 穿越现实世界的旅行。 实习经历 Silverjay Studio Founder, Director Sep. 2021 - Present I founded the student-organized independent game studio in 2021 with 17 active members, 5 completed game projects, and 2 ongoing large-scale projects We received 3 national awards and 6 award nominations as of Sep. 2024. NYU Future Reality Lab Student Researcher Oct. 2023 - Present I joined the NYU Future Reality Lab in Oct. 2023 with Prof. Ken Perlin as my advisor. I am actively conducting research on XR applications in game design and development. NYU Courant Student Researcher May 2023 - Present I am conducting an research on ML-Based SPH methods with Prof. Gizem Kayar . Another project is a computer graphics education software distributed to 100+ students at NYU. NYU Courant/Tisch Teaching Assiatant Sep. 2024 - Present: CSCIUA-202 Operating Systems Jan. 2024 - May 2024: CSCIUA-480 Computer Graphics Sep. 2023 - Dec. 2023: GAMESUT-121 Intermediate Game Development 实习经历 NYU Future Reality Lab Hypergryph Game Engineer Intern May 2024 - August 2024 I joined the Arknights: Endfield team as a game engineer intern in summer 2024. NYU Courant Institute of Mathematical Sciences Gameloft Inc. Game Software Engineer Intern May 2022 - Aug. 2022 I joined the Applaydu & Friends team as a game software engineer intern in summer 2022. NetEase Inc. Game Engineer Intern Jul. 2020 - Nov. 2020 I joined the NARAKA: Bladepoint team as a game engineer intern in summer 2020.

  • Well Lived | Alex Liu

    生活美好 生产力应用程序,iOS,2020 介绍 《美好生活》是一本日记&规划移动应用程序具有强大的功能和优雅的设计,帮助您过上丰富多彩、富有成效的生活。 *可在 AppStore 上获取。 活动 2021 白金奖、最佳移动应用设计(一月)、最佳移动应用奖 我的角色 独立开发者 后退

  • Courses | Alex Liu

    实习经历 穿越现实世界的旅行。 即将推出(2023 年冬季) SC-103 Unity游戏开发 II 15 节课 总计约 23 小时 WATCH 第 1 课 - C# 编程进阶(上) 第 2 课 - C# 编程进阶(下) 第 3 课 - 设计模式 第 4 课 - 协程与数据结构 第 5 课 - 物理系统详解 第 6 课 - 程序化物理 第 7 课 - 程序化生成 第 8 课 - 软体物理模拟 第 9 课 - 程序化动画与Tweening 第 10 课 - 骨骼动画与IK 第 11 课 - UI 系统进阶 第 12 课 - 自定义 UI 组件 第 13 课 - UI 事件和文本动画 第 14 课 - 对话系统 第 15 课 - 背包系统 第 16 课 - 战斗系统 第 17 课 - 课程回顾与前瞻 SC-102 Unity游戏开发 I 17 节课 总计约 26 小时 观看 第 1 课 - C# 编程基础 第 2 课 - Unity 重要概念 第 3 课 - 物理系统 第 4 课 - 动画和 2D 渲染 第 5 课 - 相机和 UI 系统 第 6 课 - UI系统实践 第 7 课 - 协程和事件 第 8 课 - 3D 物理与渲染 第 9 课 - 音频和视觉效果 第 10 课 - 场景加载与存档 第 11 课 - 设计理念与程序实现 SC-101 Unity游戏开发初步 11 节课 总计约 24 小时 观看

  • Contact | Alex Liu

    保持联系 25河南博士 NJ 07310, 美国 微信:天际2020 pl2253@nyu.edu +1 9176909751

  • Shaders | Alex Liu

    着色器 实习经历 穿越现实世界的旅行。 < Back to Codespace

  • Red Train Redemption | Alex Liu

    红色火车兑换 益智游戏,PC,2021 介绍 《红色列车救赎》是 CiGA Game Jam 中推出的一款益智游戏。玩家将角色卡放在地上,将脱轨的火车拖回正轨。 活动 2021【全国】最佳Game Jam游戏提名,THE 2021 IndiePlay – 中国独立游戏大奖 我的角色 制片人、首席程序员 后退 1_edited.jpg 2.jpg 3.jpg 1_edited.jpg

  • For Halby | Alex Liu

    为了赫尔比 模拟经营游戏,PC,2019 后退 介绍 《For Halby》是一款 3D 管理游戏,玩家可以为丢失的宠物 Halby 建造一个天堂游乐场。 活动 2019年网易全国游戏开发者训练营二等奖 我的角色 首席程序员

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